About us

Team

Kira Wanjek

Project Lead
Programmer

Works on the gameplay while controlling the chaos, writing engaging dialogues, game descriptions, and meeting protocols, and ensuring the documentation is up-to-date.

Linard Hug

Programmer
 

Provides the team with tools, shaders and the occasional 3D asset. Basically doing all the other complicated tasks everyone else is afraid of.
 

Lena Jordan

Artist
 

Creating 2D art like a machine: Breaths life into our environments through concepts and assets, is able to offer quick prototype assets when needed and also animates characters and enemies.

David Benson

Artist
Social Media Manager
Level Designer

Creating much-needed 2D and 3D Assets, cutting gameplay videos to perfection, ensuring that all assets are placed where they can shine most and fine-tuning battle-gaming.

Vincenzo Angrisano

Programmer
Level Designer

Creates new puzzle mechanics, provides enemies with a brain and prototypes exciting gameplay ideas.
 

Mario Martinez

Artist
Animator

The master of quirky character concepts – gives characters emotions through facial expressions ranging from beautiful to terrifying and lets them dance like puppets through bone-based animations

Previous Team Members

These fine people supported us with our development of Korine:

Lien

Artist
 

Used her creativity to provide us with beautiful yet sometimes terrifying alien-like plant-life!
Winter semester 2020

Hieu

Composer
Audio Engineer

Brings us not only beautiful music but also the eerie sci-fi sounds for our ancient alien machines.
Winter semester 2020 & summer semester 2021

 

Max

Composer
Audio Engineer

Makes the battles more intense through battle-cries and weapons sounds while also providing atmospheric music.
Winter semester 2020 & summer semester 2021

These are the folks that helped us make Ghosts and Bureaucracy:

Athina

Artist

Filled our game world with beautiful assets and created terrifyingly interesting letters, poems and notes for our collectibles.

Alex

Composer

Exceeded all expectations as he created music based on the description: Slightly eerie, but mostly adventure-like with a melancholic but also cheerful undertone. Did also impersonated a dog (for voice-acting and dialog-writing).
 

Tobias

Audio Engineer

Not only fine-tuned the music with additional instruments but also went full in for our sound-recording by rustling paper, splashing water and smashing bottles.